Player
The player API inherits functions from the living entity API
The player API is accessed through the player
global. Like so: player:isGliding()
Player information that isn't synced between clients is kept in the host API. Examples of unsynced data are: Creative flying, status effects, and remaining air amount.
Note: There are times during a script's functioning where the script will run, but the player global will be empty. This will cause the "Tried to access the EntityAPI before its initialization" error. To solve this, move the player API call into a protected event. If you wish to initialize a check during the initialization phase of a script (outside of any other event) you can use the entity_init
event.
For most other circumstances you will want the tick
event, as checks like player:isGliding()
will be updated once a game tick inside that event. (There are 20 ticks in a second, and this is how often Minecraft updates information- some player functions work better in a tick event for this reason).
All provided examples assume you're using a tick event.
To reiterate:
player:isGliding() -- will error
function events.entity_init()
player:isGliding() -- will not error, but will only play once
end
player:isGliding() -- will error
function events.tick()
player:isGliding() -- won't error, and will update once a tick
end
player:isGliding() -- will error
Player Transformations
getPos()
Gets the position of the entity in the world
If delta is passed in, then it will be used to linearly interpolate the position of the entity between the previous tick and the current tick
The default value of delta is 1
Example:
player:getPos()
getRot()
Gets the rotation of the entity in degrees
If delta is passed in, then it will be used to linearly interpolate the rotation of the entity between the previous tick and the current tick
The default value of delta is 1
Example:
player:getRot()
getBodyYaw()
Gets the yaw of this entity's body in degrees
If delta is passed in, then it will be used to linearly interpolate the rotation of the body between the previous tick and the current tick
The default value of delta is 1
Example:
player:getBodyYaw()
getLookDir()
Returns a unit vector pointing in the direction that this entity is looking
See the blue line in the F3+B screen for an example
Example:
player:getLookDir()
getVelocity()
Gets the current velocity of this entity in world coordinates, calculated as its position this tick minus its position last tick
Example:
player:getVelocity()
Gets the current velocity of this entity in world coordinates, calculated as its position this tick minus its position last tick
Player Actions
getPose()
Returns the current pose of the player
For players this can be one of: "STANDING", "FALL_FLYING", "SLEEPING", "SWIMMING", "SPIN_ATTACK", or "CROUCHING"
Example:
player:getPose() == "CROUCHING"
isCrouching()
Returns true if this entity is visually sneaking
Example:
player:isCrouching()
isGliding()
Returns if this entity is gliding with an elytra
Example:
player:isGliding()
isFishing()
Returns if the player is currently fishing
Example:
player:isFishing()
isBlocking()
Return if this entity is blocking with a shield
Example:
player:isBlocking()
isVisuallySwimming()
Returns if this entity have the swimming pose
Example:
player:isVisuallySwimming()
isClimbing()
Returns true if the entity is currently using a climbable block, like a ladder or vine
Example:
player:isClimbing()
isSneaking()
Returns true if this entity is logically sneaking (can't fall from blocks edges, can't see nameplate behind walls, etc)
Example:
player:isSneaking()
isSprinting()
Returns true if this entity is currently sprinting
Example:
player:isSprinting()
riptideSpinning()
Returns if this entity is riptide spinning
Example:
player:riptideSpinning()
Returns if this entity is riptide spinning
Player Data
isLoaded()
Checks if this entity object is still being updated and loaded
A non loaded entity would be someone who is in another dimension or out of the render distance for example
Example:
player:isLoaded()
getNbt()
Gets a table containing the NBT of this entity
Please note that not all values in the entity's NBT may be synced, as some are handled only on server side
Example:
player:getNbt()
getChargedAttackDelay()
Returns the delay (in ticks) of charged attacks
Example:
player:getChargedAttackDelay()
getExperienceProgress()
Gets the progress of the way towards the player's next level, as a value from 0 to 1
Example:
player:getExperienceProgress()
getExperienceLevel()
Gets the player's current level
Example:
player:getExperienceLevel()
getShoulderEntity()
Returns a table of the nbt of this entity left or right shoulder entity
Example:
player:getShoulderEntity()
getTeamInfo()
Returns a table with information about the team of this player
Returns nil if the player doesnt have a team
Example:
player:getTeamInfo()
getFood()
Gets the current food level of the player, from 0 to 20
Example:
player:getfood()
getGamemode()
Returns "SURVIVAL", "CREATIVE", "ADVENTURE", or "SPECTATOR" depending on the player's gamemode
If the gamemode is unknown, returns nil
Example:
player:getGamemode()
getSaturation()
Gets the current saturation level of the player
Example:
player:getSaturation()
getExhaustion()
Gets the current exhaustion level of the player
Example:
player:getExhaustion()
getAbsorptionAmount()
Returns the amount of this entity's absorption (yellow hearts)
Example:
player:getAbsorptionAmount()
getArmor()
Returns the amount of armor points this entity has
Example:
player:getArmor()
getMaxHealth()
Returns the maximum amount of health this entity can have
Example:
player:getMaxHealth()
getHealth()
Returns the amount of health this entity has remaining
Example:
player:getHealth()
getDeathTime()
Returns the number of ticks this entity has been dead for
Example:
player:getDeathTime()
getStingerCount()
Returns the number of bee stingers sticking out of this entity
Example:
player:getStingercount()
getArrowCount()
Returns the number of arrows sticking out of this entity
Example:
player:getArrowCount()
getEntityCategory()
Returns the category of this entity
The categories are: "ARTHROPOD", "UNDEAD", "WATER", "ILLAGER" and by default, "UNDEFINED"
Example:
player:getEntityCategory() == "UNDEAD"
isSensitiveToWater()
Returns if this entity takes damage to water
Example:
player:isSensitiveToWater()
getName()
Gets the name of this entity, if it has a custom name
If it doesn't, returns a translated form of getType()
Example:
player:getName()
isAlive()
Returns whether this entity is alive or not
Example:
player:isAlive()
getType()
Gets the Minecraft identifier of this entity
For instance, "minecraft:pig" Example:
player:getType() == "minecraft:player"
getControlledVehicle()
Return the vehicle that this entity is controlling
Example:
player:getControlledVehicle()
getControllingPassenger()
Returns the entity that is controlling this entity
Example:
player:getControllingPassenger()
getPassengers()
Returns a List of entities of all passengers this entity have
Example:
player:getPassengers()
getFrozenTicks()
Gets the number of ticks this entity has been freezing in powder snow for
Example:
player:getFrozenTicks()
getMaxAir()
Gets the maximum amount of air this entity can have
Example:
player:getMaxAir()
getDimensionName()
Gets the Minecraft identifier of the dimension this entity is in
Example:
player:getDimensionName()
isUnderwater()
Returns true if this entity's eyes are touching water
Example:
player:isUnderwater()
isInWater()
Returns true if this entity is currently in a water block, including waterlogging
Example:
player:isInWater()
isInRain()
Returns true if this entity is currently standing in rain
Example:
player:isInRain()
isWet()
Returns true in any of three conditions: if the entity is in water, if the entity is in rain, or if the entity is in a bubble column
Otherwise, returns false
Example:
player:isWet()
isInLava()
Returns true if this entity is currently in lava
Example:
player:isInLava()
isOnFire()
Returns true if this entity is currently on fire
Example:
player:isOnFire()
isInvisible()
Returns true if this entity is invisible, for one reason or another
Example:
player:isInvisible()
getVehicle()
Returns a proxy for the entity that this player is currently riding
If the player isn't riding anything, returns nil
Example combined with getType and with a nil check, the first player:getVehicle()
is preventing a nil value from being check by getType()
after the and:
if player:getVehicle() and player:getVehicle():getType() == "minecraft:pig" then
log("You're riding a pig")
end
isSilent()
Returns true if this entity is silent
Example:
player:isSilent()
isGlowing()
Returns true if this entity is currently glowing
Example:
player:isGlowing()
getBoundingBox()
Returns the size of this entity's bounding box as a Vector3
{x, y, z} are the width, height, and width
Minecraft entity hitboxes always have square bases
Example:
player:getBoundingBox()
isOnGround()
Returns whether or not this entity is currently on the ground
:::cation Due to a glitch in Minecraft's code this function is unreliable, and will misfire in multiple situations such as being underwater, standing on a boat, or standing on a slime block. One workaround is to check the blockstate of the block directly underneath the player like so: world.getBlockState(player:getPos():add(0,-0.1,0)):isSolidBlock()
:::
Example:
player:isOnGround()
getEyeY()
Returns the Y level of this entity's eyes
Not to be confused with getEyeHeight, this function also takes the entity itself's Y position into account
Example:
player:getEyeY()
getEyeHeight()
Returns the current eye height of this entity
Example:
player:getEyeHeight()
getTargetedEntity(distance : number?) : Entity, Vector3
Used to access the entity you are looking at.
Parameters
Name | Type | Description |
---|---|---|
distance | number | How far in blocks to check for an entity. Default and maximum are 20. |
Returns
Name | Type | Description |
---|---|---|
entity | Entity | A reference to the targeted entity |
pos | Vector3 | The world coordinates of the targeted entity |
Example:
local entity, pos = player:getTargetedEntity(host:getReachDistance() or 4.5) -- host is not synced
if entity and entity:getType() == "minecraft:creeper" then
log("You're looking at a creeper")
end
getTargetedBlock(bool, number)
Returns a proxy for your currently targeted BlockState
This BlockState appears on the F3 screen
The bool is for ignoring liquids and the number is the distance in blocks to check
Maximum and Default distance is 20, Minimum is -20
Returns a vararg of the block, the hit position and the block face the hit collided
Example:
if player:getTargetedBlock(true, 4.5).id == "minecraft:grass_block" then
log("You're looking at grass")
end
hasInventory()
Checks if the entity has an inventory (Horses, Camels, Llamas, ...)
Example:
player:hasInventory()
hasContainer()
Checks if the entity has a container (Chest Boats, Minecarts with Chests, ...)
Example:
player:hasContainer()
isLiving()
Gets if this entity is a Living Entity
Example:
player:isLiving()
isPlayer()
Gets if this entity is a Player Entity
Example:
player:isPlayer()
getPermissionLevel()
Returns the permission level number of this entity
Server Operators, by default, have the permission level of 4
Example:
player:getPermissionLevel()
Vanilla Settings
getModelType()
Returns "SLIM" or "DEFAULT", depending on the player's model type
Example:
player:getModelType() == "DEFAULT"
hasCape()
Returns whether the player has a cape loaded
Example:
player:hasCape()
hasSkin()
Returns whether the player has a custom skin loaded
Example:
player:hasSkin()
isSkinLayerVisible(string)
Returns whether the specified skin layer, from the Skin Customizations settings, is currently visible
Example:
player:isSkinLayerVisible("HAT")
Item Functions
getItem(integer)
Gets an ItemStack for the item in the given slot
For the player, slots are indexed with 1 as the main hand, 2 as the off hand, and 3,4,5,6 as the 4 armor slots from the boots to the helmet
If an invalid slot number is given, this will return nil
Example:
if player:getItem(5).id == "minecraft:elytra" then
log("You're wearing an elytra")
end
getHeldItem(bool)
Returns an ItemStack representing the item in this entity's main hand
If true is passed in for "offhand", then it will instead look at the item in the entity's offhand
If the entity isn't holding an item in that hand, returns air
Example:
if player:getHeldItem(false).id ~= "minecraft:air" then
log("Item in mainhand")
end
if player:getHeldItem(true).id ~= "minecraft:air" then
log("Item in offhand")
end
isUsingItem()
Returns true if the entity is currently using an item
Example:
player:isUsingItem()
getActiveItem()
Returns an ItemStack representing the item the entity is currently using
If they're not using any item, returns air
Example:
player:getActiveItem()
getActiveItemTime()
Returns the ticks this entity's active item has been used for
Example:
player:getActiveItemTime()
Hand Functions
isLeftHanded()
Returns true if the entity's main hand is its left
Example:
player:isLeftHanded()
isSwingingArm()
Returns true if the entity is currently swinging its arm
Example:
player:isSwingingArm()
getSwingDuration()
Returns the number of ticks this entity will have while swinging its arms
Example:
player:getSwingDuration()
getSwingTime()
Returns the number of ticks this entity has the arm swinging
Example:
player:getSwingTime()
getActiveHand()
Returns "OFF_HAND" or "MAIN_HAND", depending on which hand this entity uses an item with
Example:
player:getActiveHand() == "MAIN_HAND"
getSwingArm()
Returns "OFF_HAND" or "MAIN_HAND", based on the arm this entity is currently swinging
Example:
player:getSwingArm() == "OFF_HAND"
Miscellaneous
getIPAddress()
Returns this player's IP address
Example:
player:getIPAddress()
getUUID()
Gets the UUID of the proxied entity
Example:
player:getUUID()
hasAvatar()
Returns true if Figura has an avatar loaded for this entity
Example:
player:hasAvatar()
getVariable()
Gets the value of a variable this entity stored in themselves using the Avatar api's store() function
Example:
player:getVariable()